From: poynton@poynton.com (Charles Poynton) To: plishman@cs.tamu.edu (Philip L Lishman) Subject: Re: Displays References: <2d74k8$b49@TAMUTS.TAMU.EDU> "Latched" pixels don't work very well when there's motion in the scene. When an "object" moves across the screen, your eye tracks it according to its average velocity -- say in degrees per second, or degrees per frame, or pixels per frame. You can compute any of these according to the scene content and the viewing arrangement. Now, consider motion in the scene of ten pixels per frame, not an unreasonable amount. Your eye's gaze point doesn't make discrete jumps of ten pixels every frame time, it track smoothly. Your eye traverses ten pixels during that time. If a pixel stays lit for a whole frame time, that moving object will appear to blur ten pixels in the direction of motion. [Of course the situation is much much worse if the display has a pixel-on time of even longer than a frame, such as in a passive-matrix LCD, but the situation I mention applies even to the best case of active-matrix LCDs.] In a CRT, each pixel is lit in a blinding flash of duration 50 microseconds or so. When there is motion in the scene, your eye-tracking is such that the CRT flashes the image on your retina just exactly as you have tracked to the right place and the right time. You can think about this the other way around: instead of thinking of your eye's gaze point traversing pixels, think of pixels traversing the back of your retina. This issue has not been a problem in the past, because computer displays don't have motion, and television displays have such a restrictive viewing angle that tracking is minimal. Cinema potentially has the problem, and sometimes you see it, but there is a highly sophisticated, knowledge-based, neural-network front-end processor that compensates. He's called a cinematographer. Regards, C. Charles Poynton vox: +1 416 486 3271 fax: +1 416 486 3657 poynton@poynton.com [preferred, Mac Eudora, MIME, BinHqx]