Day 1 - Colour science
- Tone reproduction - nonlinear coding, gamma
correction.
- Colour in desktop computing - pseudocolour,
hicolour, truecolour.
- Gamma - Gamma in video, PC, CGI, SGI, Mac,
printing, and film.
- Colour on the Web - JPEG, GIF, browser-safe
palettes, optimized palettes.
- Colour science - colourimetry, CIE XYZ,
xyY, linear and nonlinear RGB, additive and
subtractive reproduction, illuminants.
- Gamuts - perceptual uniformity, L*u*v*,
L*a*b*, rendering intent, gamut mapping.
- Color in digital still cameras - color
mosaics, sRGB.
- Colour in computer-generated imagery (CGI)
Day 2 - Colour calibration and colour management
- Colour in video - luminance v. luma,
luma and colour differences, Y'CBCR,
chroma subsampling, 4:2:2, legal and illegal colours.
- Colour in film - density, transfer function
of film, film gamma, emulsion sensitivity, dye absorption
curves.
- Colour in print - dot gain, transfer function
of offset printing, why the fourth (K) color, practical
aspects of CMYK reproduction.
- Colour management systems - colour
transforms, characterization, calibration, profiles.
- Colour calibration - colour measurement
instruments: spectroradiometers, colourimeters,
densitometers, IT8 reference target and its use, building
ICC profiles.
Charles Poynton -
Courses & seminars -
Understanding Colour in Computer Graphics,
Video, Film, and Print
1999-05-09